Category Archives: General

User Research Is Storytelling

Ever since I was a boy, I’ve been fascinated with movies. I loved the characters and the excitement—but most of all the stories. I wanted to be an actor. And I believed that I’d get to do the things that Indiana Jones did and go on exciting adventures. I even dreamed up ideas for movies that my friends and I could make and star in. But they never went any further. I did, however, end up working in user experience (UX). Now, I realize that there’s an […]

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An Holistic Framework for Shared Design Leadership

Picture this: You’re in a meeting room at your tech company, and two people are having what looks like the same conversation about the same design problem. One is talking about whether the team has the right skills to tackle it. The other is diving deep into whether the solution actually solves the user’s problem. Same room, same problem, completely different lenses. This is the beautiful, sometimes messy reality of having both a Design Manager and a Lead Designer on the same team. And if you’re wondering […]

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From Beta to Bedrock: Build Products that Stick.

As a product builder over too many years to mention, I’ve lost count of the number of times I’ve seen promising ideas go from zero to hero in a few weeks, only to fizzle out within months. Financial products, which is the field I work in, are no exception. With people’s real hard-earned money on the line, user expectations running high, and a crowded market, it’s tempting to throw as many features at the wall as possible and hope something sticks. But this approach is a recipe […]

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10 Spring Fruits and Vegetables to Eat Now

Load your plate with these RD-approved spring fruits and vegetables. The post 10 Spring Fruits and Vegetables to Eat Now appeared first on MyFitnessPal Blog. We all know the importance of eating fresh produce. It’s often suggested (and backed up by the USDA), that fruits and vegetables should take up half of our plate, with grains, protein and dairy accounting for the other 50%. That’s a worthwhile goal and one that’s made easier when equipped with ideas to keep meals interesting. Fortunately, there are countless opportunities to […]

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The Ultimate Guide to Stress Management: Tips from Therapists

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Stress is a common experience that most people face in their daily lives. Whether it’s work deadlines, family responsibilities, or personal struggles, stress can quickly become overwhelming if left unchecked. Fortunately, there are many effective strategies and techniques that therapists recommend for managing stress. In this ultimate guide, we will explore some of the best tips for stress management from therapists. 1. Identify the source of your stress: The first step in managing stress is to identify the root cause of your stress. Take some time to […]

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How to Improve Your Memory: Tips from Neuroscientists

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Our memory is a precious asset that allows us to retain and recall information, experiences, and skills. However, as we age, our memory can decline, making it more difficult to remember things. Fortunately, there are ways to improve and maintain our memory, and neuroscientists have discovered some helpful tips to enhance memory function. One of the key ways to improve memory is to engage in regular physical exercise. Studies have shown that exercise can increase the production of new neurons in the hippocampus, the part of the […]

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Asynchronous Design Critique: Giving Feedback

Feedback, in whichever form it takes, and whatever it may be called, is one of the most effective soft skills that we have at our disposal to collaboratively get our designs to a better place while growing our own skills and perspectives. Feedback is also one of the most underestimated tools, and often by assuming that we’re already good at it, we settle, forgetting that it’s a skill that can be trained, grown, and improved. Poor feedback can create confusion in projects, bring down morale, and affect […]

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Asynchronous Design Critique: Getting Feedback

“Any comment?” is probably one of the worst ways to ask for feedback. It’s vague and open ended, and it doesn’t provide any indication of what we’re looking for. Getting good feedback starts earlier than we might expect: it starts with the request.  It might seem counterintuitive to start the process of receiving feedback with a question, but that makes sense if we realize that getting feedback can be thought of as a form of design research. In the same way that we wouldn’t do any research […]

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Designing for the Unexpected

I’m not sure when I first heard this quote, but it’s something that has stayed with me over the years. How do you create services for situations you can’t imagine? Or design products that work on devices yet to be invented? Flash, Photoshop, and responsive design When I first started designing websites, my go-to software was Photoshop. I created a 960px canvas and set about creating a layout that I would later drop content in. The development phase was about attaining pixel-perfect accuracy using fixed widths, fixed […]

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Voice Content and Usability

We’ve been having conversations for thousands of years. Whether to convey information, conduct transactions, or simply to check in on one another, people have yammered away, chattering and gesticulating, through spoken conversation for countless generations. Only in the last few millennia have we begun to commit our conversations to writing, and only in the last few decades have we begun to outsource them to the computer, a machine that shows much more affinity for written correspondence than for the slangy vagaries of spoken language. Computers have trouble […]

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