Category Archives: General

An Holistic Framework for Shared Design Leadership

Picture this: You’re in a meeting room at your tech company, and two people are having what looks like the same conversation about the same design problem. One is talking about whether the team has the right skills to tackle it. The other is diving deep into whether the solution actually solves the user’s problem. Same room, same problem, completely different lenses. This is the beautiful, sometimes messy reality of having both a Design Manager and a Lead Designer on the same team. And if you’re wondering […]

More info

From Beta to Bedrock: Build Products that Stick.

As a product builder over too many years to mention, I’ve lost count of the number of times I’ve seen promising ideas go from zero to hero in a few weeks, only to fizzle out within months. Financial products, which is the field I work in, are no exception. With people’s real hard-earned money on the line, user expectations running high, and a crowded market, it’s tempting to throw as many features at the wall as possible and hope something sticks. But this approach is a recipe […]

More info

6 Ways to Make Food Logging Effortless

Want to stick with food logging? These tips make logging meals quick, simple, and stress-free—so you can reach your goals with less hassle. The post 6 Ways to Make Food Logging Effortless appeared first on MyFitnessPal Blog. It’s easy to fall off the food tracking wagon: life gets busy, meals aren’t always planned, and tracking can feel like another chore. But it doesn’t have to be. Whether you’re working toward weight loss, better energy, or simply staying aware of your habits, food logging can be a simple […]

More info

From Beginner to Expert: Mastering the Art of *******

*******

Mastering any skill takes time, dedication, and practice. Whether you’re just starting out as a beginner or looking to take your skills to the next level as an expert, there are certain steps you can take to become a master in your craft. One skill that many people strive to master is the art of ******. As a beginner, it’s important to start by learning the basics. This may involve familiarizing yourself with the tools and materials needed for ******, as well as understanding the fundamental techniques. […]

More info

The Top 10 ******* Products You Need in Your Life

*******

When it comes to self-care and pampering, there are countless products on the market that promise to make your life easier and more enjoyable. From skincare to wellness to beauty, there are so many options to choose from. To help narrow down your choices, here are the top 10 products you need in your life. 1. Facial cleanser: A good facial cleanser is essential for removing dirt, oil, and makeup from your skin. Look for one that is gentle yet effective, and tailored to your skin type. […]

More info

Asynchronous Design Critique: Giving Feedback

Feedback, in whichever form it takes, and whatever it may be called, is one of the most effective soft skills that we have at our disposal to collaboratively get our designs to a better place while growing our own skills and perspectives. Feedback is also one of the most underestimated tools, and often by assuming that we’re already good at it, we settle, forgetting that it’s a skill that can be trained, grown, and improved. Poor feedback can create confusion in projects, bring down morale, and affect […]

More info

Asynchronous Design Critique: Getting Feedback

“Any comment?” is probably one of the worst ways to ask for feedback. It’s vague and open ended, and it doesn’t provide any indication of what we’re looking for. Getting good feedback starts earlier than we might expect: it starts with the request.  It might seem counterintuitive to start the process of receiving feedback with a question, but that makes sense if we realize that getting feedback can be thought of as a form of design research. In the same way that we wouldn’t do any research […]

More info

Designing for the Unexpected

I’m not sure when I first heard this quote, but it’s something that has stayed with me over the years. How do you create services for situations you can’t imagine? Or design products that work on devices yet to be invented? Flash, Photoshop, and responsive design When I first started designing websites, my go-to software was Photoshop. I created a 960px canvas and set about creating a layout that I would later drop content in. The development phase was about attaining pixel-perfect accuracy using fixed widths, fixed […]

More info

Voice Content and Usability

We’ve been having conversations for thousands of years. Whether to convey information, conduct transactions, or simply to check in on one another, people have yammered away, chattering and gesticulating, through spoken conversation for countless generations. Only in the last few millennia have we begun to commit our conversations to writing, and only in the last few decades have we begun to outsource them to the computer, a machine that shows much more affinity for written correspondence than for the slangy vagaries of spoken language. Computers have trouble […]

More info

Sustainable Web Design, An Excerpt

In the 1950s, many in the elite running community had begun to believe it wasn’t possible to run a mile in less than four minutes. Runners had been attempting it since the late 19th century and were beginning to draw the conclusion that the human body simply wasn’t built for the task.  But on May 6, 1956, Roger Bannister took everyone by surprise. It was a cold, wet day in Oxford, England—conditions no one expected to lend themselves to record-setting—and yet Bannister did just that, running a […]

More info
1 768 769 770 771 772 810